Notes from the bench.
Occasional write-ups on whatever the current project is teaching me: sound, VR, and the plumbing under observability. No schedule.
Everything on the Quest 3 is a performance budget
What running drone detection on the headset cost us, and the two ways we tried placing a marker in the room.
Playback is not tactility
Why hearing a curve had to work in both directions, and what real-time audio cost in Python.
The trade for smooth trains
Splines, hinge joints, and the bug that comes with letting hands override physics in VR.
This site runs its own demos
Why the projects here are exhibits you can play with, not repo links.